Renée Waverly

700 - Arts

Showing 16-22 of 22

  1. How to Be a Time Lord
    by Donaghy
    Published: 2015

    Have you ever wondered if you would make the grade in the Time Lord Academy? Or how to fly the TARDIS? Or the correct way to dip you fish finger into custard? Then THIS is the book for you. This ancient book contains thousands of years of Time Lord wisdom – which the Doctor has ‘improved’ with his own notes and doodles as a guide for the next Doctor. It contains everything you need to know to be just like him. So keep it under your fez and don’t tell the Daleks.

    LCC:
    FDC: 791
  2. Hitchcock
    by Truffaut
    Published: 1983

    Any book-length interview with Alfred Hitchcock is valuable, but considering that this volume's interlocutor is fellow director François Truffaut, the conversation is remarkable indeed. Here is a rare opportunity to eavesdrop on two cinematic masters from very different backgrounds as they cover each of Hitch's films in succession. Though this book was initially published in 1967 when Hitchcock was still active, Truffaut later prepared a revised edition that covered the final stages of his career. The book is a storehouse of insight and witticism, including the master's impressions of a classic like Rear Window (''I was feeling very creative at the time, the batteries were well charged''), his technical insight into Psycho's shower scene (''the knife never touched the body; it was all done in the [editing]''), and his ruminations on flops such as Under Capricorn (''If I were to make another picture in Australia today, I'd have a policeman hop into the pocket of a kangaroo and yell 'Follow that car!''').

    LCC:PN1998.A3 H573 1984
    FDC: 791
  3. Hacks for Minecrafters: The Unofficial Guide to Tips and Tricks That Other Guides Won’t Teach You
    by Miller
    Published: 2014

    With more than 100 million registered players, Minecraft has taken control of gamers all over the world. With Hacks for Minecrafters, you’ll be able to take back that control! Only with the help found in hacks for Minecrafters will you be able to craft your world exactly how you want it to look, all while discovering the hidden gems of the game.

    LCC:
    FDC: 793
  4. Minecraft Essential Handbook
    by Milton; Maron; Soares
    Published: 2013

    This official handbook might just save your life. Learn how to find resources; make a shelter; craft tools, armor, and weapons, and protect yourself from monsters. With tips from Minecraft experts, including developer Jeb and creator Notch himself, this is the definitive guide to surviving your first few days in Minecraft.

    LCC:GV1469.35.M535 M55 2014
    FDC: 793
  5. Minecraft Construction Handbook
    by Needler; Southam
    Published: 2014

    An official guide to Minecraft construction shares essential tips and tricks for building creative structures and innovations ranging from theme parks and waterslides to pirate coves and animal cannons.

    LCC:GV MLCS 2016/42033
    FDC: 793
  6. Brain Puzzlers
    by Sloane; MacHale
    Published: 2013

    Enter the out-of-the-ordinary, mysterious, fun world of lateral thinking puzzles. Here, circumstances are anything but normal. This is how each puzzle works: one person, who looks at the solution, takes questions from the other players who must use their imaginations, piece together subtle clues, and come at the problem from a variety of perspectives.

    LCC:
    FDC: 793
  7. Macromedia Flash MX 2004 Game Development
    by Rhodes
    Published: 2004

    Creating games with Macromedia Flash MX 2004 is a rewarding endeavor for aspiring and seasoned programmers alike. With its quick download time, cross-platform deployment, ease of use, and power, Flash is quickly becoming the program of choice for online game development. The use of vector graphics also makes the games scalable for any resolution from full screen to cell phone.

    LCC:QA76.76.C672 R53 2004
    FDC: 794
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Last generated August 2026.

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